Games I have Worked on: (Click on images for more info)

SpellTornBanner

SpellTorn

Team Builder – Producer – Dungeon Designer – Release Q2 2013

Board Game

Unannounced Mobile Board Game

Producer – Game Designer – Release Q3 2013

Hyundai

Hyundai Racing Game

Team Builder – Producer  – Art Lead  – Release Q2 2012

SqwishLand

SqwishLand Online

Lead Game Designer  – Toy Artist – Release Q2 2010

Heroclix

Wizkids HeroClix Online

Toy Artist – Game Character Artist – Summer 2010

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Prototypes- These are small games created to play test an idea or game mechanic.

(Click the Images to Play in the the Browser Note: Unity Plugin Required)

mrpresidentbanner

Mr.President! 

Save the Day and Catch the Bullet! Play as a bodyguard to Mr.President / Development time: 3 Days

warmembracebanner

THE WARM EMBRACE OF SPACE

Voxel based space exploration / dating sim / Development time: 2 Days

BlackDeath_Banner

Black Death 

FPS Survival Arena, set in a medieval world where the black plague has turned people into zombies.

ShroudoftheAvatar_banner

Lunar Rift Scene Jam 1 Winner 

Winning entry for first Shroud of the Avatar Scene Jam / Development time: 2 Days

DayoftheDead

Day of the Dead

Simple touch / click base game, aimed to infect all humans / Development time: 1 Month

GuildsOfMexicoWars

Guilds of Mexico

Mimicking mechanics and design of PC RPGs like Guild Wars 1 / Development time: 40 Hours

SleepWalker

Sleep Walker

Narrative focused game built for Global Game Jam *Most Avant-Garde IGDA Manila* / 48 Hour Jam

RoguePirates

Rogue Pirates

Made for Ludum Dare 26 / 48 Hour Game Jam. The game puts you in charge of a pirate ship where you manage your number of crew, food, and gold to conquer new lands and prevent mutiny. Inspired by Rogue likes and sailing.

Existence

Ludum Dare 24 Evolution

Representing progression of video games with life. Ludum Dare 24 / 48 Hour Jam

SuperTrippySpaceGame

Super Trippy Space Game

Breakout game with animated background to music *Music from Shattered OST / Dev Time 6 Hours

Radical_Roadkill

Radical Roadkill

A different take on the mechanics of Doodle Jump, hit and juggle system test / Dev Time 7 Hours

DayNightCycle

Unity Day Night Cycle

Engine test to implement a 24 hour Day / Night cycle in Unity3D / Dev Time 5 Hours

pinball_wizard

Pinball Wizard

Prototype for future mobile / pc game for a pinball game with RPG progression / Dev time 12 Hours

Fling_Platformer

Fling Control Plat former Test

Rapid prototype for mobile platformer game with fling mechanics for movement / Dev time 1 Hour

OnlineTest

Networking Test

Using Unity3D and Photon networking, initial test for getting a game online / Dev time 7 Hours

Others to note:

Android Drinking Game

Game Studio Manager Board Game

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