This is my first try with using 3D coat for some hand painting of textures on 3D models. You can even get this program on steam! Check it out here. The model is from polycount.com from the sdk thread. It is really easy to pick this program up because the controls are a cross between z brush and photoshop so the learning curve is very low if you are familiar with those programs. Looking forward to continuing these 3D doodles.
Time Spent 1.5 Hours
Online learning has been a big kick for me in the last couple of months. From typical video tutorials and online reference, but what has motivated the most are dedicated sites with guided lessons plans. They are great to log in whenever you have free time, direct to what you are learning, and track your progress to give a sense of mastery.
The first site that I focused my time was TypingClub.com. I didn’t know touch typing before; only a weird a hand eye coordination routine that got me through most of my life. Knowing that I wanted to go on and learn more programming. Touch typing seemed like a necessary skill to develop. So a couple months later of doing a practice module now and then. I have learned to touch type and have an average word per minute to around 50. Over time I will look to develop these skills more and push into the 70 – 80 range. This will make life easier / faster, from emails, chatting, and programming. Stats here
I will keep up with both of these sites, advancing my skills. What I am eager to get into next is Ctrl+Paint, a site dedicated to teaching techniques and skills for digital painting. Digital painting is a great skill for expressing ideas or texturing painting. This can cover many things in game development, so I look forward to developing these skills as well, and I am glad to find an online tool that can help make it happen.
This year I was invited by Paul Gadi to speak at this years Y4IT event here in the Philippines. When I initially volunteered I didn’t realize how big this event was and how many participants it brings in. After saying yes and doing a little internet research I found out I would be speaking in front of a couple hundred people to 1,000+ ! The Philippines Youth Congress in Information Technology puts this event on once a year, for a week long event including multiple talks on the different emerging digital fields. Held at the University of Philippines, the event buses in students from all different schools.According to the wiki last year brought in 25,000 participants! Crazy.
Luckily my monthly talks and presentations for the Student Game Developers’ Association while attending college, has helped me prepare for talks like this and not completely terrified for an event like this.
Saturday, the day of the talk, I wasn’t sure if I would be able to attend the event with the off and on flooding in the area. The flooding managed to subdue enough hours before I was scheduled to go on and I ended up just putting my presentation on a flash drive, put on some flip flops, roll up my pants up, and managed to catch a cab in time.
The event is a terrific production and all the coordinators where very helpful with guiding me through the event and setting everything up for me. Getting there the auditorium was just gigantic and the size of 3 typical movie theaters put together. My talk was on Getting into Game Development: Paths for Artists and Designers. My main focus on the talk was to show how important tools are to getting an idea from your head to an actual game or piece of art. Something that I have been really studying and playing around with in the last 6 months. Hopefully I inspired some students that attended and can play one of their games down the line or work together with.
University of Philippines Auditorium
So after accomplishing speaking in front of more people than I could imagine, whats next? One of my goals is to have a talk at the main Game Developers Conference in San Francisco. Seeing so many inspiring developers talk here from Jonathan Mak, Hideo Kojima, Jonathan Blow, David Jaffe, Alexey Pazhitnov, Kellee Santiagoand, so many others; I hope I can contribute and bring something new to the overall game development community.
Recently I have been on a learning binge with so many things I want to try and dive into. Might be all the neat tools and help I have been finding revolving around Unity 3D . But I would like to highlight two sites that make learning fun, responsive, and quick hit of a tab to access. Hey its nerdy, but you just have to embrace it, shove those empty bottles of Mountain Dew of your desk and push those glasses back up your nose.
Code Academy – is an awesome website created for people to learn and practice different program languages. They have a great save system to keep track of your progress second to second give little badges for lesssons you have passed.
TypingClub – If your like me, over time you have managed to get away with a bastardized typing method that has worked for you up until this time. But what if you want to learn tried and true methods for the most adequate ways to type. Then TypingClub.com is your friend, walking you through the baby steps of finger placement to faster words per minute. Think about how much time you will dedicate to typing in your life, this is a skill you will be using a whole lot. So why not learn it right now?
So that is just some things I have found that makes learning fun and skill building. Hopefully I will find more and share 😉