Over the weekend a group of friendly developers and I participated in the global game jam and were lucky enough to find great hosts here at the IGDA Manila. We made a game called sleep walker.. you should play it… just click this lovely screenshot to be magically transported.
This game is very different from what you should make for a game jam. Normally you should make one good mechanic get it up and running, make sure its fun and build off of that. With Sleep Walker it was an experiment with creating a mood and story that the player can unravel and have a meaningful experience. This something I haven’t been able to touch on too much with my previous games so I really wanted to dive in and try something new. For this game I was able to do concepts, story boards, level building, scripting, modeling, and sound / music. Our goal was to shoot for an artistic experience that was playable. By the end of it we were able to win Most Avant-garde at the Manila Game Jam and some good praise.
I have been wanting to make a game like this for some time now, so glad to get it out and shoot for even better experiences next time.
By the way you can check out the quick storyboards that make up this game.